Stomp, Controlled LTP, Solo, Regions compairison and uses

Stomp - Stomp is a effective way of letting the console manage active playbacks while running your show, it will allow the console to release active playbacks when a newly activated playback overides ALL values stored in the original playbacks

Example: 

  • playback 1 is active and has a group of moving heads AT Full, in POS 2, in RED stored in it. with no other values. 
  • Playback 2 is released, and has the same group of moving heads AT 50%, in POS 4, in RED Stored in it
  • when stomp is enabled, activating playback 2 will Stomp playback 1 automatically releasing playback 1
  • if you have a Playback 3 that has the same group of lights, AT FULL, In RED, but no position recorded and you were to activate playback 3, it would not stomp either playback 1 or 2, because playback 3 is missing a POS value to fully over-ride the other active playbacks
  • However, if you were to only have playback 3 active, and you were to activate either playback 1 or 2, it WOULD Stomp playback 3, as 1 & 2 have new values for all of the stored values in playback 3

Stomp can be enabled in Setup >View settings> Playbacks >"Stromp Playbacks

There is a choice of Stomping - LTP or both LTP and HTP.
When set to just LTP then playbacks that contain HTP channels are never released (stomped) as they may still be affecting the output. When set to LTP and HTP then playbacks are stomped if all of the LTP channels have been overridden by another playback and the HTP channels are at the same or higher level in another playback.
When using the Playback Stomping option it is possible to allow some playbacks to be marked as “non stomping”. This enables certain playbacks to be bumped in without stomping over the original playback.

All channels controlled LTP -  allows any values in a playback to be treated as an Latest Takes Precedence or LTP value, useful for temporarily overriding the currently playing playbacks, and allowing them to return to that look when the newly activated playback is released

Example:

  • Playback 1 is active with a base look cue with Int AT FULL. 
  • Playback 2 is a all fixtures to the audience position with with Int AT 50%
  • if you activate playback 2 while playback 1 is active you will get all fixtures AT FULL in the audience position, this is because of HTP vs LTP (For more Specifics on HTP vs LTP see 4.2.1 in the MagicQ manual)
  • by setting " All Chans Controlled LTP" to "YES" on playback 2 you will override the HTP channels when activated
  • this will get you all fixtures to the audience position AT 50% when activating playback 2
  • releasing playback 2 will then return to your base look only AT FULL

Solo - Solo is useful for making a playback the only active playback within a row in the Execute screen, but is limited to that single row and only on the exec screen

Example:

  • if you had a 10x10 execute grid populated with row 1 & 2 with cuestacks
  • enabling solo for any of the stack buttons in row 1, and activating one of the stack, will in turn disable any other active cuestack in row 1 
  • enabling solo for any of the stack buttons in row 2 and activating one of the stack, will in turn disable any other active cuestack in row 2
  • However row 1 will not effect row 2 when solo is enabled on either, it will only effect horizontally adjacent buttons. 

Regions - Regions allow a filtering of palettes within the execute screen, by putting a selected group within a region with a number of palettes that may contain information for other fixtures not in that group, you will filter out those other fixtures when selecting palettes within the region only effecting the fixtures in the group that is in the region. multiple regions can hold multiple groups allowing you to modify each group of fixtures individually with only a single palette for all fixtures.

Example:

  • Using the Color palettes Magic Q creates when patching fixtures
  • If you copy 2 groups to the Exec screen
  • then copy the Color palettes to the Exec screen twice
  • Draw a Region around one group, and one copy of the color palette
  • Draw a second region around the second group and second copy of the color palettes
  • selecting a color palette within either region will only bring the color up on the fixtures in the group that is contained in that region, and have no effect on the other groups in the console or in the other regions
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